![]() If I could secretly say this without EA changing the rules to place more restraints upon us: Level 35, 400K Sims, 1.45 million Simoleans, 205 Simcash, no hacks, not one dime spent with EA. These tools have helped me immensely but should be a necessity for all game players because of EA's constant and on going obstacles concerning game play. I have a book of seven spreadsheets that track everything:Īssets: buildings/road upgrades/simoleans/simcash/trade/taxes, Growth: population/population forecast/wealth per person/taxes per person, Experience: points per level, points per person, Level, Keys, City Services: city services forecast, Production: pricing/critical path, Raw data (time vs. $'s per hour) and so on. When they create 'virtual reality' games, its best not to ignore REAL WORLD BEST BUSINESS PRACTICES. Same for Vu disasters until they changed the whole dynamic (now its not worth engaging that element at all). Same goes with cargo shipments- cost of Tokyo Town items and Golden keys. It was a better option to send it back to planning several times until I got a better deal. I created an aggregate 'cost to make item tool' as a baseline for evaluating 'cost' versus the rewards being offered for an upgrade or new construction project. I compared this baseline to Trade center (HiLow$$) and average GHQ pricing versus inGame purchase popup offers to see how good the deal actually was. I created a spreadsheet to categorize items, what items (aka ingredients) they required and the aggregate production time. I soon saw a need to be a better shopper, marketeer and salesman.
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